Launchpad ET12/11b Course Description


Introduction to Interactive Media is a class created for students interested in the computer as a tool for digital illustration, imaging, editing, computer animation and interactive media presentation on the web, or via CD-Rom or DVD. This class will help students develop a solid understanding of how computer graphics and interactive media is created and presented.

The class will introduce a number of different graphics applications used by digital artists in graphic design studios, post-production houses, motion picture and animation studios, and website / interactive media development studios. Students will also learn the overall functions of computer hardware and software, become familiar with computer operating systems and the user interface, and learn to develop professional habits with regard to naming, using, storing and transfer of digital data.


Pre-requisites


ET11b is open to all Launchpad Program students. Some prior knowledge or experience with computer usage is prefered, but not required. Those with the least computer/graphics experience will need to spend the most time outside of the class to keep up and complete assignments.

Lab time (outside of class) is required, and failure to spend additional time on projects and assignments will probably cause those students to fall behind or produce poor quality work and possibly risk failing the course.

Textbooks:

Required: Flash MX, A Visual Quikstart Guide, Peachpit Press;
  Required: Dreamweaver MX (or 4), A Visual Quikstart Guide, Peachpit Press;
Flash MX: Visual Quickstart Guide
Illustrator 9, Visual Quickstart Guide
...or other Flash manual you may already have or prefer;
  ...or other Dreamweaver manual you may already have or prefer
The above books are available at the AET bookstore, any retail bookstore, or online from Amazon.com, ect.

 

Recommended: Photoshop 7 (or 6), A Visual Quikstart Guide, Peachpit Press;
  Recommended: Illustrator 10 (or 9), A Visual Quikstart Guide, Peachpit Press;
Photoshop 6, Visual Quickstart Guide
Illustrator 9, Visual Quickstart Guide
...or other Photoshop manual you may already have or prefer; such as Photoshop Bible, ect. (should be at least Photoshop 5)
  ...or other Illustrator manual you may already have or prefer; such as Illustrator Bible, ect. (should be at least Illustrator 8)
The above books are available at the AET bookstore, any retail bookstore, or online from Amazon.com, ect.

 

  • Also Recommended:

    The Complete Guide to Digital Imaging by Joel Lacey;
      Required: Flash MX Advanced, A Visual QuiksPro Guide, Peachpit Press;
    Photoshop 6, Visual Quickstart Guide
    Flash MX Advanced: Visual Quickstart Guide
    ...or other similar introductory graphic / digital design handbook

     
    The above book is available online from Amazon.com, ect.

Materials Needed

  • 1 Zip Disk (100 MB IBM PC formatted)
  • Pen for Wacom pad (optional)

Download Free Trial version of Adobe Photoshop, Illustrator and other Adobe products

Schedule

Week

1.1

Intro to Computer Graphics and Interactive Media
What is digital art?
How is digital art and interactive media presented?
Various types of digital art, animation and interactive media.
Introduction of Students and Instructor.
Registration Issues.
Classroom and Lab rules and procedures.

Understanding Computer Hardware and Software
Computer components and what they do.
Storage and memory.
Visual display of computer graphics / animation.
Platforms and operating systems: PC and MacIntosh.
Organization, naming and transport / storage of files.
File sizes / types

This week's advice: Get your books and supplies; look at digital art, websites and interactive media for inspiration.

Resource site of the week: Adobe Expert Center

Homework: Not Yet

Week

1.2

Introduction to Adobe Photoshop

Starting from scratch: creating a new digital image file PSD (Photoshop Doucment)
Photoshop 6's User Interface
- setting image size: pixel (or other) dimensions, pixels-per-inch / dpi, color mode, and background options. Images for the web and computer animation should be 72ppi, RGB; for print 150 - 300dpi (or more!) CYMK.
- the 'Toolbox': Photoshop tools and their options (Options Bar)
- Photoshop Menus
- Palettes: color 'sliders' and swatches
, Layers-Channels-Paths, History, Info palettes
- Text: Character palette; editible vs. rasterized type
- choosing and creating Brushes

Saving a file
- use the SMC computer's "E drive" for the initial SAVE, copy the file to your Zip disc (memory permitting!)
- Photoshop version ??
- "Save As"
- "Save a Copy"

More about Color
- RGB / CYMK
-
The Color Wheel & Color Theory
- Primary, Secondary, Tertiary
- Hue and Value, Tint and Shade
- Contrasting Schemes

-
"Web-safe Colors: "hexadecimal"

A first look at Photoshop "Filters"
- They are cool!... but don't overuse them.
- the illusion of depth / 3-Dimensionality

CLICK HERE to get your photos for the "fantasy" Photoshop composite assignment...

Week

2.1

Getting Familiar with Adobe Photoshop:
Aquiring source material

Getting images from the web
- "save image as..." & "download image to disc"

Screen Capture on a PC
- "Print Screen" key
- from the Clipboard into Photoshop

Using a Scanner with Photoshop (CLICK HERE)
- Import > "Twain" (Aquire)
- The Scanner window and its settings
- Selecting optimum PPI (pixels per inch)
- Preview and scan area selection
- saving & using the scanned image

Image manipulation:
how to get exactly what you want from source material
- image extraction techniques: Lasso tool, Magic Wand, and the Pen tool (best)
- Working with Pen tool points, and "Bezier" curves/handles
Saving and using Paths

More about Layers
- Layer Modes and Opacity / Alpha
- Color adjustment
- Layer Transform
- Adjustment Layers
- Text Layers

Getting deeper into Filters:
The good, the bad and the ugly

Putting it all together: Image Compositing with Photoshop

Due Week 3.1> Class Assignment #2 ( Photoshop assignment): Create a CD cover for a real or imaginary music artist.

  • Complete image dimensions should be about 720 x 480 (big enough to show actual size CD & Jewel Case)


Click to see full-size example

Week

2.2

Creating Vector Graphics with Adobe Illustrator

"Vector" vs. "Bitmapped"
- Vector graphics (Illustrator) are based on mathmatical coordinates (x,y, ect.)
- Bitmapped images (Photoshop) are made up of individual pixels of color.
- Therefore, when using vector coordinates to describe placement and display of shapes, lines and colors, file size does not increase when an element is 'scaled' up -- even to a very large size. With a bitmapped image, scaling an image up to 'double' its size results in a four-fold increase of pixels (and therefore memory) used. Additionally, with vector-based imaging, "anti-aliasing" is not used, as edges and lines are perfectly smooth (neither created from square pixels nor resolution dependent) at any size.

Using Illustrator to design a Business Card
- Sketch possible logo designs on paper before creating them on the computer.
- Standard Business card size is 3.5" x 2"
- Determine the text elements you wish to include: company name, your name, title, address, phone number, e-mail address, ect.
- if you intend to include a photographic or bitmapped background or element in your card, it should be pre-prepared in Photoshop at 300 dpi and at the appropriate size for placement in the Illustrator file.
CLICK HERE for detailed instructions

The Heart of Illustrator
Graphics created in Illustrator are ultimately combinations of individual, yet independent, colored shapes and lines.
- Working with Pen tool points, and "Bezier" curves/handles along with the Pathfinder for cutting and combining shapes, will allow you to achieve excellent results with this program.
- Many of the skills and sensitivities developed using Photoshop can be applied to Illustrator, but because of the inability to blend pixels and apply filters, these two programs are inherently different.

Due Week 3.2> Class Assignment #3 (Illustrator assignment): Create your own Business Card

Week

3.1

Flash: what can it do, and how does it do it?
What is vector based drawing?
The Flash interface.
Drawing with Flash: the tools that make lines, shapes, colors and text.
Creating "symbols": graphics, movie clips,and buttons. The "library".
Using the layers: locking, hiding, outlines.
Organization: naming symbols, layers, and instances before you get overwhelmed.
Naming your files and projects.
Using gradient fills to simulate 3-D in vector art.
Creating high-quality images with the Flash drawing tools.
Color and transparency effects.
Text and fonts: "breaking apart" text and file size issues. Cross browser capability.
Frames and animation: "keyframes", frame-by-frame animation, tweening.
Moving, scaling, and rotating "instances".
Copying and pasting visuals (frames) from scene to scene, or frame to frame.

This week's advice: Read your book, use the "online reference manual", lock layers that you are not working on, name items as you create them, do not animate (move, zoom in/out, fade in/out) anything bigger than quarter-screen.

Get Flash 6 PlayerDue Week 4.1> Class Assignment #4: Create an object using only the Flash Tool Pallet and Modifiers. This can be an object that could serve as an interface or navigational guide. It should be as realistic as possible. Examples: Vehicles, machinery, appliances, tools or musical instruments.

Cool site of the week: David Gary Studios

Week

3.2

*CLICK HERE for "Rotating Spheres" Instructions & Demo

The elements of high quality Flash
production
Sound effects: using SoundForge to create loops and optimize effects sounds.
Importing sounds and adding them to symbols or timelines.
Using bitmapped images in Flash: size matters!

The "Trace Bitmap" fuction.

File size for web delivery: our goal is 100k for a short intro piece, web "page" or section.
Using multiple Scenes for interactivity
Adding, naming and organizing Scenes.
Creating Buttons for movie navigation and interactive selection.
Frame Actions for movie / scene control; and Button Instance Actions for navigation and interaction.
Duplicating Symbols in the Library, and other ways to create stages of Instances or Buttons.


Online resources available to Flash producers:

This week's advice: Keep reading your book, make your images or characters as good as they can possibly be: simple is O.K. if it has style, choose your "export movie" settings carefully, use the resources that are available on the web for inspiration and education. My favorite internet cartoon series is "Zombie College" at Icebox.com

Due Week 4.2> Class Assignment #5: Create a cool "logo animation", with sound, for an intro to your final project.

Cool site of the week: Yellow Submarine

Week

4.1

Laying out a Flash website / Introduction to "With" action (formerly "Tell Target")
Naming instances and the effect of keyframes on instance actions.
Preparing a Movie Clip to receive a With / Tell Target command.
Controlling the movie's Time-line with the With "_root" command.
Mouse Event options and "Go to... and Play/Stop"
Tell Target's use as a Button Instance action or a Frame Action.

'Telling' multiple Targets; Targets 'Telling' Targets.
Making sophisticated Buttons, with sounds, motion and interactivity.
Creating Symbols specifically for use as Interactive Menus.
More Button Issues; sometimes you have to 'fake' it.

*JAMESREILLY.COM was made with many "Tell Target" actions:

This week's advice: Do not settle for low quality graphics. Unless you INTEND to include "stick figures" or childish artwork in your Flash pieces, take the time to create high-quality visual elements. Use books, photographs, ect. as reference material. Cartooning is great, and is a special skill that must be learned. Even with interface design, quality is paramount. Whether the look you want is "Tooney" or faux 3-D, do it as good as possible, or don't do it at all!

Due Week 5.1> Class Assignment #6
Part 1:
Create a simple "Tell Target" menu / scene which displays "sub-menus" on user interaction for information display (just the menu; it does not need to display information).

Part 2: Make an outline, or "Storyboard" of the information you will present in your final project.

An extremely slick site: 2advanced.com

Week

4.2

"With _root": the foundation of interactivity in Flash

Finalizing the mini Flash websites
Using "Mask" Layers

Masking multiple layers to create a cleanly 'cropped' SWF movie.
Creating a Loading Loop with the "If Frame is Loaded..." action.
Multiple Loading Loops, and 'Game' Loading Loops.
Outputting Flash movies for display in browsers.
"Make Movie" settings; bitmap quality;, sound compression.
Using the "Bandwidth Profiler" to assist in file size reduction.
Flash's "Publish" function: building a basic HTML page.
"Publish Settings"
Taking the next step with an HTML editing program such as 'Dreamweaver'.
Building an interlinked Flash driven website with the "Get URL" action.

*Check out this sample of a more complicated "With _root" scene:

This week's advice: As your projects get more sophisticated, and complicated, Pre-planning or Storyboarding becomes a neccessity. Designing on the computer screen will ultimately result in an inferior product. Don't be afraid to sketch out your ideas on paper. This will help you pre-inventory which Symbols you must create within Flash, and what must be created in other programs to be imported (bitmapps, sounds, ect.)

Homework: Complete your "mini" Flash website (using your logo animation as its intro),

An interesting "Hybrid" site: giger.com

Week

5.1

Composition of a Web Page
A web page is composed of the following elements:

  • The HTML file, which describes the page layout, defines links to other web pages, and contains the text for the page
  • Elements that come from the same server, or a different server Image files (.gif, .jpg, .png) Audio files (.mp3, .au, .ram, .mov)
  • Other multimedia objects (QuickTime movies, Flash, etc.) JavaScript

Introduction to Dreamweaver
Dreamweaver Windows:

Launcher. This window is used to launch the other Dreamweaver windows.

Document Window. This window shows you what the web page will look like - more or less. It is also the place where you can place text, images, and other elements. Any changes you make here will be automatically reflected in the HTML Window.

HTML Inspector. This window shows the raw HTML. You can write HTML directly in this window, and any changes you make will be reflected in the Document window when you switch to the document window, or perform a Save (control-s for PC or command-s for mac).

Properties Inspector. This window is one of the most important and is used to show and set any properties of the currently selected element (image, table, text, etc.). For example, when you have some text selected, you use this window to set the bold style and font size.

Object Palette. This small palette window is a shortcut menu used to place items into the current web page. For example, click on the first icon at the top of the object palette to place an image in the document (at the current insert location).

Site. This window servers two main purposes. First, it shows the way files are organized in your web site, and allows you to open files without using the File>Open dialog. Second, it is an FTP (File Transfer Protocol) client, which enables you to transfer your HTML files from the computer where you create them, to the web server where the files will be visible from the Web.

Organizination of a website:
Directory and file relationships are paramount
. Establish it properly BEFORE you begin building your site.

Week

5.2

Creating a web page

Previewing in a Browser
Page Properties

  • Title. This text does not appear in the body of the document. It sets the text that will be displayed in the top bar of the browser window. You can also set the page title in toolbar of the document window.
  • Background Image. This optional property allows you to use an image as a repeating, tiled background for the entire page.
  • Background Color. If this property is not set, the background color of the web page will be gray (although some web browsers will display it as white). Set this property to control the color of the background.

Text formatting

Making links to other web pages
Working with Images: Placing an image, adjusting the size of the image, making an image a link, flowing text around an image, Adjusting the margins around an image.

Web Image Types: GIF89a Format, JPEG Format, PNG Format (new)

Week

6.1

Designing for different screen sizes
Your pages will be displayed on screens with a variety of screen resolutions - from 640 horizontal x 480 vertical pixels to 1024x768 and beyond. As a designer, you need to be sure your pages will look OK when displayed in the different circumstances your target audience will encounter. Don't assume that everyone has the same monitor setup that you have! For example, the monitors at the Academy are normally set to 1024x768 pixels, yet most people on the web have their monitors set to 800x600.

The situation is more complicated than simply screen resolution:

  • Explorer and Netscape have different amounts of space available for pages
  • The user can adjust their browser to make more or less room available (e.g. showing or hiding different control bars) If your page needs a vertical or horizontal scroll bar, that scroll bar takes up extra space (12-15 pixels)
  • Macs and PCs have different amounts of space available for pages

The size recommendations below are smaller than the actual screen size is because there is space taken up on the screen by menus, scroll bars, buttons, and other interface elements not on the web page. Recommended maximum page dimensions for 640x480 screen: 610x280 Recommended maximum page dimensions for 800x600 screen: 740x400.

Tables
Table properties: Border, Cell Spacing, Cell Padding, Table Background color, Table alignment (determines how text wraps around the table)
Cell properties: Cell Background color, Cell vertical and horizontal alignment (determines how the cell contents align)

Frames
Creating and using a "frameset"

Week

6.2

Presentation of Final Projects
Discussion of topics relating to successful website marketing: Search Engine optimization, META code & "tags", getting sites listed in popular directories.
Dynamic Content
and "streaming" media presentation

LAB
TIME
Students are expected to perform 3 hours of lab time, on their own schedules, per class meeting. But I expect that you will spend MUCH more than that creating exquisite work that just might help get you a job someday!

*Course contents may be adjusted as determined by the progress of the class.
**Due to School Holidays , there will be no class on ...

TBA

Project List

The assignments:

  • "Web Site Review" (written) (10 points)

  • "Music CD Jewelbox Cover" with Photoshop 6 (10 points)
  • "Make Your Own Logo & Business Card" with Illustrator 9 (10 points)
  • Object drawn in Flash (10 points)
  • Flash Motion graphics "Logo Animation" with sound (10 points)
  • Flash "menu" and Outline / Storyboard for final website project. (10 points each = 20 points)

  • Final Project
    Final Project - HTML (Dreamweaver) and Flash website (hybrids are acceptible) presenting information relating to yourself, your resume, portfolio, or a business interest you may have.This site will be introduced by your Motion graphics "Logo Animation" and contain interactive menus with sound effects to display information and/or images. Websites must be a minimum of three "sections/pages" not including the intro page. (20 points)


  • *There will be a written Mid-term Exam given at the begining of the 4th week. (10 points)

**This syllabus is subject to change

Missing classes can cause you to fall behind. Therefore, please attend every class and be on time. Students who are absent excessively will be dropped. Attendance will be considered in the calculation of your final grade.
Total Points / Grade
100 - 90
A
Credit
89 - 80
B
Credit
79 - 70
C
Credit
69 - 60
D
No Credit
< 60
F
No Credit


Contact James Reilly
reilly@jamesreilly.com

Link to JAMESREILLY.COM | Return to James Reilly's SMC Info Page

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